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Free Solitaire Games
Play 9 different variations of solitaire in one place. Spider, FreeCell, Klondike, Tripeaks, Pyramid, Gaps, Aces Up, Demon and Golf Solitaire. Can you clear the table in each of them? How high can you score? Solitaire has used for centuries as a way to relax, enjoy yourself and keep your mind agile at the same time. Thanks to modern technology you don't even have to deal the cards any more, just hit a button and play. These days there are dozens of variations of solitaire game. This is a collection of some of our favourites. Enjoy!
Click here or scroll to the bottom of the page for game rules, hints and tips.
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Free Solitaire Game Instructions
The object in Spider Solitaire is to arrange the cards in descending sequence from King to Ace. e.g. K-Q-J-10-9-8-7-6-5-4-3-2-A. All cards in the sequence should have a matching suit. When one of these sequences is formed all the cards in it are automatically removed from the table. The game is complete and it is game over if you run out of moves. Alternatively if you manage to remove all of the cards by arranging them in sequence you win!
All arranging is carried out on the tableau columns with the foundations not really participating in the game much (they spend most of the game blocked off). You may move any exposed card from the end of a tableau column to another tableau column if it creates a descending sequence (regardless of suit). e.g. 5(clubs) on 6(clubs) of or 2(hearts) on 3(spades). You may also move a descending sequence of cards as a group to another tableau column but only if they're of the same suit. e.g. 9(clubs), 8(clubs), 7(clubs) on a 10(diamonds). Therefore, you should try to stack cards of the same suit if you have a choice, otherwise you will be unable to move the sequence and your game will get blocked up quickly.
If you manage to create a complete descending sequence of cards from King to Ace in the same suit, e.g. K-Q-J-10-9-8-7-6-5-4-3-2-A of hearts, then it will be transferred to one of the foundations automatically. Empty tableau columns may be filled by any card or a packed descending suit sequence of cards. When no more constructive moves can be made on the tableau, click on the stock to deal another card to each of the tableau columns. You must fill all empty spaces in the tableau before you can deal cards from the stock, even if it means breaking up a sequence you have already packed.
The object of the game is to build up all cards on foundations from Ace to King by following suit. You win when all 52 cards are moved there, 13 to a pile.
Top cards of tableau piles and cards from Cells are available to play. You can build tableau piles down by alternating color.
Only one card at a time can be moved. The top card of any tableau pile can also be moved to any Cell. Each Cell (or Reserve space) may contain only one card. Cards in the cells can be moved to the foundation piles or back to the tableau piles, if possible. The rules state that you can move only one card at a time.
- Evaluate the game before making any moves.
- Look for Aces and other low cards that are deeply buried in the columns. Find all those cards and develop a plan to free them before you begin moving cards.
- Leave as many free (empty) Cells as possible.
- Try to create an empty tableau as soon as possible. Empty tableau is even better than empty Cell because you can use it to temporarily store (untill you need it again) a legal sequence of cards instead of just a single card.
- Look for plays that organize cards in sequences.
This is probably the best-known solitaire in the world. Many people don't even realize that other games exist. The object of the game is to move the four aces, as they appear, to the foundations, and build each up in suit from ace to king (A-2-3-4-5-6-7-8-9-10-J-Q-K).
Turn cards face-up from the stock three at a time onto a wastepile. The top card of the wastepile may be played onto the tableau or foundations. Likewise, the top card of each tableau pile is available for play onto the foundations or another tableau pile. Cards within the tableau may be build down in sequence and alternating color. A sequence of cards may be moved as a unit from one pile to another. When a face-down tableau card is exposed, turn it face-up. If a space is created in the tableau, it may only be filled with a king. The stock may be recycled from the wastepile when it becomes empty. The game ends when either all foundations are filled (in which case you've won), or when no more moves are possible (or when the only possible move is to recycle the stock). In this case you've lost.
A slightly easier version of the game allows you to pull cards from the stock one at a time (rather than three at a time). In some versions of the game, this also limits the number of redeals you're allowed (usually to two).
TriPeaks is a popular solitaire that takes the gameplay mechanism of Golf Solitaire and combines it with a layout reminiscent of Pyramid Solitaire. The object of the game is to move all of the cards from the tableau to the foundation.
28 cards are dealt face-up to the tableau in the shape of three overlapping pyramids. One card is dealt face-up to start a single foundation pile. The remainder of the deck is kept face-down as the stock.
The foundation may be built up or down regardless of suit. In the original version of the game, a king was a stopper - unable to connect to either a queen or an ace. Later versions of the game have liberalized the rules so that the order of cards is continuous: ... 2-A-K-Q-K-A-2-3-4- ...
When you're unable to make any more moves, turn over the top of the stock and place it face-up on top of the foundation pile, then once again make any moves available on the tableau.
If you're able to remove all the cards from the tableau, the game is won (whether or not any cards remain in the stock).
Match pairs of cards so that their total adds up to 13. For instance:
10(spades) + 3(hearts) = 13
7(clubs) + 6(spades) = 13 .
Aces are worth 1. Jacks are worth 11. Queens are worth 12. Kings are worth 13 (they can be removed without being paired to anything).
Cards can be paired with any exposed card on the table or a new card from the draw pile. The game ends when all of the cards have been removed from the pyramid or when the draw pile has been exhausted, whichever happens first. If all of the cards are removed from the pyramid, you win! Pyramid Solitaire is sometimes alternatively called "Solitaire 13".
Gaps is a completely open solitaire, in which all the cards are visible throughout the game. Though simple to play, the odds against winning can be high.
Build each row up in suit, left to right, from two to king.
Deal all 52 cards face-up into four rows of thirteen cards each. Remove the aces, leaving four spaces in the layout.
Each space in the layout may be filled by a card of the same suit as the card on the left, and one higher in rank. Only a two can be played in the left-most column. No card may be played to the right of a king. It doesn't matter which suit is in which row.
Keep moving cards until the layout is blocked (the only spaces left are to the right of kings).
When no more moves can be made, pick up all the cards that are not in proper sequence starting with a two in the left-most column, shuffle them, and then deal them back into the layout, leaving a gap following the in-sequence cards.
There are infinite such redeals allowed. The game is won if all four rows end up in sequence from two to king.
Aces Up Solitaire
The Aces Up is a one-deck patience. The game is begun by dealing four cards to the tableau. The remaining cards form the stock. The object is to remove all cards from the tableau except four Aces.
From the stock pile turn up one card at a time to each tableau pile by clicking. Four more cards are dealt to create a new row of cards. There is no redeal from the stock pile.
- Discard the lower ranking card(s) of two or more cards of the same suit in the four exposed cards across the columns.
- Ace counts higher than King, values running A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. Aces are not discarded.
- Keep discarding until the top cards are all of different suits, then deal the next four cards.
- No building on the tableau.
- Spaces may be filled with any available card.
- The game is won if only the four Aces remain in the tableau, one Ace in each column, and the remaining forty-eight lower ranking cards having been discarded.
Hint: Try to move Aces to the empty spaces. It's the only way to play the cards underneath an Ace.
The object of the game is to build each foundation up in ascending suit sequence until it contains 13 cards of the same suit, turning the corner at J, Q, K, A, 2, 3, 4 if necessary - depending on the game.
Cards are dealt from the stock to a waste pile, in groups of three. The top, exposed card of this waste pile is available for play, releasing the card beneath. All moves should be made before turning the next group of three from the stock. Single cards may be transferred to the foundations from the top of the waste pile, from The Demon, or if exposed, from the bottom of a tableau column. Cards may be built on the tableau in a descending sequence of alternating colours, just like in Klondike, e.g. 6 on 7or 10 on J. Tableau columns may also turn the corner from Ace to King, e.g. 4, 3, 2, A, K, Q.
A complete packed column may be cleared out by building on top of another, provided the join follows the same rule. As soon as a tableau column is cleared out, it must be filled with the exposed card of The Demon releasing the card below. However, if there are no cards left in The Demon, then the space may be filled with an exposed card from the waste pile, but not necessarily immediately.
When the stock has been exhausted, the waste pile may be turned over to form a new one.
Unlimited re-deals are allowed until the game either comes out or blocks.
Golf is a fast paced game that doesn't call for much thought but requires just the right amount of skill to prevent it from becoming too mechanical. The game comes out fairly often too so it's fairly rewarding. In short, it's a fun, speed game and once you're "in the zone", some quite unbelievable times can be achieved. The object of Golf is to transfer all the cards from the seven columns to the single waste pile as quickly as possible.
All building is carried out on the single waste pile. A single, exposed card from one of the seven columns may be transferred to the waste pile if it follows either an ascending or descending sequence regardless of suit. Sequences does not turn the corner with Kings building on Aces and Aces building on Kings. When no more cards from the columns can be transferred to the waste pile, a card from the stock is dealt to the waste pile and building resumes. When the stock is exhausted, and no more building can occur, then the game is over.
Unlike Tripeaks Solitaire game, sequences does not turn the corner with Kings building on Aces and Aces building on Kings, so be very careful.
When no more cards from the columns can be transferred to the waste pile, a card from the stock is dealt to the waste pile and building resumes. When the stock is exhausted, and no more building can occur, then the game is over.